ChunkyCloud / Statistics

ChunkyCloud statistics

0
Queue
4
Generating octree
0
Queue
10
Rendering
0
Merging
16,695
Jobs created today
16,717
Jobs finished today
0
Dumps merged today

Render nodes 5 of 16 nodes working (28 of 102 threads)

Putty PC12 threads
JKazias28 threads
leMaik4 threads
Ice Selkie4 threads
1/4th Of Stephen5311's PC #28 threads
Ice Selkie 24 threads
NJDaeger4 threads
leMaik4 threads
(Coded) Alpha Server8 threads
leMaik4 threads
1/4th Of Stephen5311's PC #38 threads
1/4th Of Stephen5311's PC #18 threads
Putty PC8 threads
Delta's Server 16 threads
JKazias18 threads
Bytes NUC4 threads

Region processing nodes 6 of 7 nodes working

leMaik
Bytes RP
leMaik
leMaik
leMaik
leMaik
leMaik

How ChunkyCloud works

A scene that is to be rendered is called a render job. Render jobs get split up into one or many tasks that are rendered on the render nodes. The number of tasks a job is split into depends on its resolution and samples per pixel.

Instead of starting with an octree and an emittergrid, scenes can also be created from region files. ChunkyMap can use this so it doesn't need to construct the octree on a Minecraft server. New jobs that are created from region files are put in the region processing queue first and added to the render queue after a region processing node has created the scene files.

When a task is done, it needs to be merged with the part of the job that is already done. This is done by a single dump processor that also has a queue of dumps waiting to be merged.

If a job gets cancelled, it is not removed from the queues. The nodes will check if it is cancelled and just skip them in that case.